Barkskin of the Millennium Tree - Extended Art Cold Foil
Barkskin of the Millennium Tree - Extended Art Cold Foil $149.95
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Waves of Aqua Marine
Waves of Aqua Marine from $0.15
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets +1{p}. At the start of your turn, destroy this.
Stir the Pot // Inner Chi
Stir the Pot // Inner Chi $0.20
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Skywalker Keikoi
Skywalker Keikoi from $0.15
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Pick to Pieces (Red)
Pick to Pieces (Red) from $0.15
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Hiss (Blue)
Hiss (Blue) from $0.15
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Slither in your hand.
Desires of Flesh (Blue)
Desires of Flesh (Blue) from $0.15
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{g}.
Second Tenet of Chi: Tide
Second Tenet of Chi: Tide from $0.20
If you've transcended this turn, this gets +2{p}.
Heirloom of Snake Hide
Heirloom of Snake Hide from $0.20
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Gravekeeping (Blue)
Gravekeeping (Blue) from $0.20
When this attacks a hero, you may banish a card from their graveyard.
Essence of Ancestry: Body
Essence of Ancestry: Body from $0.20
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Astral Etchings (Blue)
Astral Etchings (Blue) from $0.20
Put a +1{p} counter on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
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Enigma (Marvel)
Enigma (Marvel) $79.95
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Nuu (Marvel)
Nuu (Marvel) $54.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Wage Vigor (Yellow)
Wage Vigor (Yellow) from $0.15
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Wage Might (Red)
Wage Might (Red) from $0.15
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Rising Energy (Red)
Rising Energy (Red) from $0.15
If you've drawn a card this turn, this costs {r} less to play.
Draw Swords (Blue)
Draw Swords (Blue) from $0.15
Your next Warrior attack this turn gets +1{p}. Draw a card. Go again
Concuss (Blue)
Concuss (Blue) from $0.15
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Bigger Than Big (Blue)
Bigger Than Big (Blue) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
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