Stacked in Your Favor (Blue)
Stacked in Your Favor (Blue) from $0.20
Go again Your attack action cards get +1{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Reinforce the Line (Red)
Reinforce the Line (Red) $0.20
Target defending attack action card gets +4{d}.
Mini Meataxe
Mini Meataxe from $0.20
Once per Turn Action -- {r}{r}: Attack When this attacks, draw a card then discard a random card.
Down But Not Out (Red)
Down But Not Out (Red) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Cut the Deck (Red)
Cut the Deck (Red) from $0.20
Target Warrior attack gets +3{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.
Ball Breaker
Ball Breaker from $0.20
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
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Victor Goldmane, High and Mighty  (Marvel) Victor Goldmane, High and Mighty  (Marvel)
Victor Goldmane, High and Mighty (Marvel) $121.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
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Kassai of the Golden Sand  (Marvel) Kassai of the Golden Sand  (Marvel)
Kassai of the Golden Sand (Marvel) $209.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Widespread Annihilation (Extended Art)
Widespread Annihilation (Extended Art) $62.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Wraith (Yellow)
Vantom Wraith (Yellow) from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Red)
V for Valor (Red) from $0.20
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Soul Cleaver (Red)
Soul Cleaver (Red) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Red)
Shaden Swing (Red) from $0.15
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Grim Feast (Red)
Grim Feast (Red) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 3{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Plating
Frontline Plating from $0.20
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
Cleansing Light (Yellow) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Beseech the Demigon (Yellow)
Beseech the Demigon (Yellow) from $0.15
Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again
Beaming Bravado (Blue)
Beaming Bravado (Blue) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
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