All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Stonewall Impasse
from $0.20
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Run into Trouble
from $0.20
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.

Pack Call (Yellow)
from $0.20
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.

Over the Top (Blue)
from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)

Mini Meataxe
from $0.20
Once per Turn Action -- {r}{r}: Attack
When this attacks, draw a card then discard a random card.

Cut the Deck (Blue)
from $0.20
Target Warrior attack gets +1{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.

Clash of Vigor (Yellow)
from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Clash of Vigor (Red)
from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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Kayo (Marvel)
$21.95
You have 1 weapon zone.
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
$52.95
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
//
Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)


Figment of Judgment // Themis, Archangel of Judgment (Marvel)
$64.95
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
//
Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Vile Inquisition (Red)
from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's red, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Scream (Red)
from $0.20
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +5{p}.
Go again

Resounding Courage (Red)
from $0.15
Target Light Warrior attack gets +3{p}.
If you've charged this turn, create a Courage token.

Radiant Touch
from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
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Evo Steel Soul Controller (Marvel)
$44.95
If you have a base arms equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Banneret of Resilience
from $0.20
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Angelic Descent (Blue)
from $0.15
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +1{p}.

Scrap Hopper (Red)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.

Overload Script
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)