Stonewall Impasse
Stonewall Impasse from $0.20
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Run into Trouble
Run into Trouble from $0.20
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Pack Call (Yellow)
Pack Call (Yellow) from $0.20
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Over the Top (Blue)
Over the Top (Blue) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Mini Meataxe
Mini Meataxe from $0.20
Once per Turn Action -- {r}{r}: Attack When this attacks, draw a card then discard a random card.
Cut the Deck (Blue)
Cut the Deck (Blue) from $0.20
Target Warrior attack gets +1{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.
Clash of Vigor (Yellow)
Clash of Vigor (Yellow) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Vigor (Red)
Clash of Vigor (Red) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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Kayo  (Marvel) Kayo  (Marvel)
Kayo (Marvel) $21.95
You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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Figment of Triumph // Victoria, Archangel of Triumph (Marvel) Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) $52.95
Legendary (You may only have 1 Figment of Triumph in your deck.) When this enters the arena, attack action cards your opponents control get -1{p} this turn. // Once per Turn Action -- {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Judgment // Themis, Archangel of Judgment (Marvel) Figment of Judgment // Themis, Archangel of Judgment (Marvel)
Figment of Judgment // Themis, Archangel of Judgment (Marvel) $64.95
Legendary (You may only have 1 Figment of Judgment in your deck.) When this enters the arena, you may turn a card in any banished zone face-down. // Once per Turn Action -- {r}{r}: Attack When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Red)
Vile Inquisition (Red) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Red)
Shaden Scream (Red) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +5{p}. Go again
Resounding Courage (Red)
Resounding Courage (Red) from $0.15
Target Light Warrior attack gets +3{p}. If you've charged this turn, create a Courage token.
Radiant Touch
Radiant Touch from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
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Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) $44.95
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Banneret of Resilience
Banneret of Resilience from $0.20
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Blue)
Angelic Descent (Blue) from $0.15
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.
Scrap Hopper (Red)
Scrap Hopper (Red) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Overload Script
Overload Script from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
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