Exploding Aether (Yellow)
Exploding Aether (Yellow) $1.00
Amp 2 (The next time you would deal arcane damage this turn, instead deal that much plus 2.) Go again
Exploding Aether (Blue)
Exploding Aether (Blue) $1.00
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Go again
Blossoming Decay (Yellow)
Blossoming Decay (Yellow) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Blossoming Decay (Red)
Blossoming Decay (Red) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Bloodtorn Bodice
Bloodtorn Bodice from $1.00
Action -- Destroy this and an aura you control: Gain {r}. Go again
Arcane Twining (Yellow)
Arcane Twining (Yellow) $1.00
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Twining (Red)
Arcane Twining (Red) $1.00
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) $1.00
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Arcane Polarity (Blue)
Arcane Polarity (Blue) $1.00
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 2{g}.
Arcane Cussing (Yellow)
Arcane Cussing (Yellow) $1.00
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens.
Aether Quickening (Red)
Aether Quickening (Red) $1.00
Deal 4 arcane damage to target hero. Surge - If this deals more than 4 damage, it gets go again.
Vantage Point (Yellow)
Vantage Point (Yellow) $1.00
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Splintering Deadwood (Blue)
Splintering Deadwood (Blue) $1.00
When this attacks or hits, you may destroy an aura you control. If you do, create a Runechant token.
Sigil of Temporal Manipulation
Sigil of Temporal Manipulation $1.00
At the beginning of your action phase, destroy this. When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Sigil of Sanctuary
Sigil of Sanctuary $1.00
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Earth token.
Save the Thought (Yellow)
Save the Thought (Yellow) $1.00
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Save the Thought (Blue)
Save the Thought (Blue) $1.00
Shuffle up to 1 non-attack action card from your graveyard into your deck. Create a Ponder token.
Pop the Bubble (Yellow)
Pop the Bubble (Yellow) $1.00
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
Lightning Form (Blue)
Lightning Form (Blue) $1.00
When this hits, create an Embodiment of Lightning token.
Glyph Overlay (Yellow)
Glyph Overlay (Yellow) $1.00
Deal X+2 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 2 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
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