Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.
You may start the game with a Phoenix Flame in your graveyard.
Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less for each Draconic chain link you control.
Essence of Ice (You may have Ice cards in your deck.)
If it's not your turn, you may play blue 'non-attack' action cards from your arsenal as though they were an instant.
Whenever you play an Ice card during an opponent's turn, create a Frostbite token under their control.
Once per Turn Action - {r}{r}: Each other hero may put a card from their hand on the bottom of their deck. If they do, they draw a card and you create a Silver token. If you create no Silver this way, draw a card. Go again
Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Once per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.
If you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.
Attack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.
Your second sword attack each turn costs [1 Resource] less.
At the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit.
Once per Turn Action - [3 Resource]: If a hero has more [Life] than any other hero, they lose 1[Life] and create a Copper token. Then if a hero has less [Life] than any other hero, they gain 1[Life]. Go again
Instant - [3 Resource]: Look at the top card of your deck. If it's a 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant.
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Ursur.)
Once per Turn Action - 0: Attack
While Ursur is attacking a hero with 1 or more cards in their soul, the attack has go again.
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1-2 - Lose 2 [Life]. Go again
3-4 - Gain 2 [Life]. Go again
5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].