Promo Cards

Wall of Meat and Muscle (Promo)
$2.00
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.

Mechanical Strength (Blue) (Promo)
$7.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Mechanical Strength (Yellow) (Promo)
$3.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Mechanical Strength (Red) (Promo)
$3.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Liquid-Cooled Mayhem (Blue) (Promo)
$2.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Liquid-Cooled Mayhem (Yellow) (Promo)
$2.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Liquid-Cooled Mayhem (Red) (Promo)
$2.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Soup Up (Yellow) (Promo)
$2.00
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Blue) (Promo)
$2.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Heavy Artillery (Red) (Promo)
$2.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Banneret of Resilience (Promo)
$2.00
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Herald of Tenacity (Red) (Promo)
$3.00
When this hits, put it into your hero's soul.
Dominate. Phantasm

Break of Dawn (Blue) (Promo)
$2.00
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

Break of Dawn (Yellow) (Promo)
$2.00
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

Break of Dawn (Red) (Promo)
$2.00
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

Hungering Demigon (Blue) (Promo)
$2.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Hungering Demigon (Yellow) (Promo)
$2.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Herald of Ravages (Blue) (Promo)
$3.00
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm

Herald of Ravages (Red) (Promo)
$3.00
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm

Spinning Wheel Kick (Blue) (Promo)
$8.00
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck."
Go again