Qi Unbound (Red)
Qi Unbound (Red) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Pouncing Qi (Red)
Pouncing Qi (Red) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Flying Kick (Red)
Flying Kick (Red) $1.00
When this is played as chain link 3 or higher, it gets +2{p}.
Flex Claws (Red)
Flex Claws (Red) $1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Tearing Shuko
Tearing Shuko $1.00
Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crowd Control (Blue)
Crowd Control (Blue) $1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Timesnap Potion
Timesnap Potion $1.00
Action -- Destroy this: Gain 2 action points.
Potion of Strength
Potion of Strength $1.00
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Crowd Control (Yellow)
Crowd Control (Yellow) $1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Life of the Party (Red)
Life of the Party (Red) $1.00
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{g}." This gets +2{p}. This gets go again.
Disable (Yellow)
Disable (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) $1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) $1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Colossal Bearing (Red)
Colossal Bearing (Red) $1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Firewall (Blue)
Firewall (Blue) $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Throttle (Blue)
Throttle (Blue) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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