Gravekeeping (Blue)
Gravekeeping (Blue) from $1.00
When this attacks a hero, you may banish a card from their graveyard.
Essence of Ancestry: Soul
Essence of Ancestry: Soul from $1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Big Blue Sky
Big Blue Sky from $1.00
This gets +1{d} for each blue card you've pitched this turn.
Art of Desire: Soul
Art of Desire: Soul from $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a yellow card, draw a card and gain 1{g}.
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Sacred Art: Jade Tiger Domain // Inner Chi (Marvel)
Sacred Art: Jade Tiger Domain // Inner Chi (Marvel) $44.00
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Crouching Tigers in your hand. Your Crouching Tigers get +1{p} this turn. Transcend
Water the Seeds (Blue)
Water the Seeds (Blue) from $1.00
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Waning Vengeance (Blue)
Waning Vengeance (Blue) from $1.00
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Venomous Bite (Blue)
Venomous Bite (Blue) from $1.00
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Solitary Companion (Yellow)
Solitary Companion (Yellow) from $1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Solitary Companion (Red)
Solitary Companion (Red) from $1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Solitary Companion (Blue)
Solitary Companion (Blue) from $1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skybody Keikoi
Skybody Keikoi from $1.00
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Blue)
Single Minded Determination (Blue) from $1.00
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Red)
Sigil of Solitude (Red) from $1.00
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Impulsive Desire (Red)
Impulsive Desire (Red) from $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Harmony of the Hunt (Blue)
Harmony of the Hunt (Blue) from $1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
First Tenet of Chi: Wind
First Tenet of Chi: Wind from $1.00
The next blue action card you play this turn gets go again. Go again
First Tenet of Chi: Tide
First Tenet of Chi: Tide from $1.00
Your next blue attack this turn gets +2{p}. Go again
Bonds of Memory (Red)
Bonds of Memory (Red) from $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Bonds of Memory (Blue)
Bonds of Memory (Blue) from $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
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