Part the Mistveil Singles

Sigil of Solitude (Blue)
from $1.00
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Nimblism (Yellow)
$1.00
The next attack action card with cost 1 or less you play this turn gets +2{p}.
Go again

Mind's Desire (Red)
from $1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a non-attack action card, gain 1{g}.

Intimate Inducement (Yellow)
from $1.00
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.

Impulsive Desire (Blue)
from $1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a reaction or instant card, gain 1{g}.

Haze Shelter (Blue)
from $1.00
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)

Flex Claws (Red)
$1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again

Breed Anger (Yellow)
from $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.

Wind Chakra (Yellow)
from $1.00
The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Go again

Qi Unleashed (Red)
$1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.

Qi Unleashed (Blue)
$1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.

Heirloom of Tiger Hide
from $1.00
Cloaked (Equip this face-down.)
While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Bonds of Attraction (Yellow)
from $1.00
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.

Blessing of Qi (Yellow)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.

Blessing of Qi (Red)
$1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.

Blanch (Yellow)
from $1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.

Blanch (Blue)
from $1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.

Mistcloak Gully // Inner Chi (Cold Foil)
$140.00
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.

Spectral Shield (Black)
$6.00
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.