Dread Triptych
Dread Triptych $8.00
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.  When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token. If Dread Triptrych hits, create a Runechant token.
Arknight Ascendancy
Arknight Ascendancy $2.00
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)  Arknight Ascendency costs {r} less to play for each Runechant you control. If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency. Dominate
Bloodsheath Skeleta
Bloodsheath Skeleta $2.00
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Feign Death
Feign Death $2.00
Play Feign Death only if you have been dealt damage this turn. The next time you would be dealt damage this turn, prevent it.
Three of a Kind
Three of a Kind $13.00
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Nock the Deathwhistle
Nock the Deathwhistle $2.00
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Remorseless
Remorseless $26.00
(Arrows can only be played from arsenal and only if you control a bow.) If Remorseless is put into your arsenal face up, until end of turn it gains "Defense reactions can't be played from arsenal to Remorseless's chain link."  If Remorseless hits a hero, until the end of their next turn, whenever they play an action card, they lose 1{g}.
Red in the Ledger
Red in the Ledger $6.00
(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.) If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Endless Arrow
Endless Arrow $10.00
(Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.
Perch Grapplers
Perch Grapplers $7.00
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Teklo Core
Teklo Core $15.00
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.) Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it. At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.
Spark of Genius
Spark of Genius $9.00
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.) Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck. If you have boosted this turn, draw a card.
Plasma Purifier
Plasma Purifier $2.00
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again 
Induction Chamber
Induction Chamber $2.00
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again. 
High Octane
High Octane $4.00
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
Viziertronic Model i
Viziertronic Model i $15.00
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Steelblade Supremacy
Steelblade Supremacy $2.00
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card." Go again
Spoils of War
Spoils of War $13.00
Your next weapon attack this turn gains +2{p} and go again. Whenever a weapon you control hits this turn, create 2 Copper tokens. Go again
Twinning Blade
Twinning Blade $5.00
You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.)
Singing Steelblade
Singing Steelblade $2.00
Dorinthea Specialization (You may only have {name} in your deck if your hero is Dorinthea.) Target weapon attack gains +1{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, search your deck for an attack reaction card, banish it face up, then shuffle your deck. You may play it this chain link.
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