Graven Call
Graven Call from $3.00
Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an equipment, this gets +1{p}.) Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
Judge, Jury, Executioner
Judge, Jury, Executioner from $8.00
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Dissolve Reality
Dissolve Reality from $15.00
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token. Go again
Balance of Justice
Balance of Justice from $237.00
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
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Grains of Bloodspill
Grains of Bloodspill from $90.00
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Nasty Surprise
Nasty Surprise from $8.00
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
Gauntlets of Iron Will
Gauntlets of Iron Will from $69.00
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Coercive Tendency
Coercive Tendency from $16.00
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck. If you complete a contract this way, your Assassin attacks get go again this combat chain.
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Take it on the Chin
Take it on the Chin $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Clash of Vigor (Blue)
Clash of Vigor (Blue) from $1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Agile Windup (Yellow)
Agile Windup (Yellow) $1.00
Instant -- Discard this: Create an Agility token.
Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty $1.00
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Luminaris, Angel's Glow
Luminaris, Angel's Glow from $5.00
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
Clash of Might (Blue)
Clash of Might (Blue) $1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Show No Mercy
Show No Mercy from $2.00
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Apex Bonebreaker
Apex Bonebreaker from $87.00
When this defends together with a card with 6 or more {p}, create a Might token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Talk a Big Game
Talk a Big Game from $2.00
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
Aurum Aegis
Aurum Aegis from $33.00
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Miller's Grindstone
Miller's Grindstone from $1.00
Once per Turn Action -- {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Agility (Red)
Clash of Agility (Red) $1.00
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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