Hungering Demigon (Blue)
Hungering Demigon (Blue) from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
Grim Feast (Blue) from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 1{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Gauntlets
Frontline Gauntlets from $1.00
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Charge of the Light Brigade (Yellow)
Charge of the Light Brigade (Yellow) $1.00
The next attack you charge this turn gets +2{p}. Go again
Charge of the Light Brigade (Red)
Charge of the Light Brigade (Red) $1.00
The next attack you charge this turn gets +3{p}. Go again
Beseech the Demigon (Blue)
Beseech the Demigon (Blue) $1.00
Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again
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Widespread Ruin (Extended Art)
Widespread Ruin (Extended Art) $107.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widespread Destruction (Extended Art)
Widespread Destruction (Extended Art) $66.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Red)
Wall Breaker (Red) from $1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
Soul Butcher (Red) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Blue)
Soul Butcher (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Red)
Rift Skitter (Red) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Yellow)
Putrid Stirrings (Yellow) from $1.00
You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia
Levia $1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Lay to Rest (Blue)
Lay to Rest (Blue) $1.00
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Yellow)
Hungering Demigon (Yellow) from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Yellow)
Grim Feast (Yellow) from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 2{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Legs
Frontline Legs from $1.00
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
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