Heartened Cross Strap (Alpha) - Cold Foil
Heartened Cross Strap (Alpha) - Cold Foil $295.00
Action - Destroy Heartened Cross Strap: The next attack action card you play this turn costs [2 Resource] less to play. Go again
Gambler's Gloves (1st Ed) - Cold Foil
Gambler's Gloves (1st Ed) - Cold Foil $273.00
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Breaking Scales (Alpha) - Cold Foil
Breaking Scales (Alpha) - Cold Foil $273.00
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power]. Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)
Barkbone Strapping (Alpha) - Cold Foil
Barkbone Strapping (Alpha) - Cold Foil $273.00
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down. Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
Breeze Rider Boots (1st Ed) - Cold Foil
Breeze Rider Boots (1st Ed) - Cold Foil $266.00
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Hope Merchant's Hood (Alpha) - Cold Foil
Hope Merchant's Hood (Alpha) - Cold Foil $222.00
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.
Mandible Claw Left (1st Ed) - Cold Foil
Mandible Claw Left (1st Ed) - Cold Foil $214.00
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Cintari Saber Left (1st Ed) - Cold Foil
Cintari Saber Left (1st Ed) - Cold Foil $214.00
Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Crown of Dichotomy (1st Ed) - Cold Foil
Crown of Dichotomy (1st Ed) - Cold Foil $207.00
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Harmonized Kodachi Right (1st Ed) - Cold Foil
Harmonized Kodachi Right (1st Ed) - Cold Foil $207.00
Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Nullrune Robe (1st Ed) - Cold Foil
Nullrune Robe (1st Ed) - Cold Foil $185.00
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Ironrot Legs (Alpha) - Cold Foil
Ironrot Legs (Alpha) - Cold Foil $185.00
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
Robe of Rapture (1st Ed) - Cold Foil
Robe of Rapture (1st Ed) - Cold Foil $177.00
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Nullrune Hood (1st Ed) - Cold Foil
Nullrune Hood (1st Ed) - Cold Foil $177.00
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Bracers of Belief (1st Ed) - Cold Foil
Bracers of Belief (1st Ed) - Cold Foil $177.00
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Mandible Claw Right (1st Ed) - Cold Foil
Mandible Claw Right (1st Ed) - Cold Foil $170.00
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Ironrot Helm (Alpha) - Cold Foil
Ironrot Helm (Alpha) - Cold Foil $170.00
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
Cintari Saber Right (1st Ed) - Cold Foil
Cintari Saber Right (1st Ed) - Cold Foil $163.00
Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
Helm of Isen's Peak (Alpha) - Cold Foil
Helm of Isen's Peak (Alpha) - Cold Foil $155.00
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn. Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
Ironrot Plate (Alpha) - Cold Foil
Ironrot Plate (Alpha) - Cold Foil $140.00
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
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