Products

Remembrance
from $11.00
Shuffle up to 3 action cards from your graveyard into your deck. Banish Remembrance.

Requiem for the Damned
from $3.00
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Resounding Courage (Blue)
$1.00
Target Light Warrior attack gets +1{p}.
If you've charged this turn, create a Courage token.

Resounding Courage (Red)
$1.00
Target Light Warrior attack gets +3{p}.
If you've charged this turn, create a Courage token.

Resounding Courage (Yellow)
$1.00
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.

Restless Coalescence
from $6.00
When this enters the arena, move any number of +1{p} counters from auras you control onto this.
Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Retrace the Past
from $3.00
Katsu Specialization (You may only have this in your deck if your hero is Katsu.)
Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again.

Rev Up (Blue)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Rev Up (Red)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Rev Up (Yellow)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Rhinar (Promo)
$8.00
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.