Canopy Shelter
Canopy Shelter $12.00
When this defends, create a Might token.
Arcane Polarity (Red)
Arcane Polarity (Red) $1.00
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) from $1.00
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Agile Windup (Red)
Agile Windup (Red) $1.00
Instant -- Discard this: Create an Agility token.
Test of Vigor
Test of Vigor from $1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Deathly Delight (Yellow)
Deathly Delight (Yellow) from $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Protection (Yellow) - Extended Art
Herald of Protection (Yellow) - Extended Art $2.00
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Protection (Red) - Extended Art
Herald of Protection (Red) - Extended Art $2.00
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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