Orihon of Mystic Tenets
Orihon of Mystic Tenets from $2.00
Legendary (You may only have 1 Orihon of Mystic Tenets in a constructed deck.) Draw 2 cards. If a Chi was pitched to play this, instead draw 3 cards.
Pay Up
Pay Up from $2.00
If defending hero controls a Gold, this gets overpower. When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.
Sold out
Levia, Redeemed // Blasmophet, Levia Consumed Levia, Redeemed // Blasmophet, Levia Consumed
Levia, Redeemed // Blasmophet, Levia Consumed $67.00
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Reality Refractor
Reality Refractor from $1.00
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Diadem of Dreamstate
Diadem of Dreamstate $12.00
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Dabble in Darkness
Dabble in Darkness from $1.00
When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Call Down the Lightning
Call Down the Lightning from $1.00
Lexi Specialization (You may only have this in your deck if your hero is Lexi.) Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.
Alluring Inducement
Alluring Inducement from $1.00
Shiyana Specialization (You may only have this in your deck if your hero is Shiyana.) When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card. Unity - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control.
Boom Grenade (Red)
Boom Grenade (Red) from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
Heart of Fyendal
Heart of Fyendal $591.00
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death." Legendary (You may only have 1 Heart of Fyendal in your deck.) When you pitch Heart of Fyendal, if you have less  than your opponent, gain 1.
Clearing Bellow
Clearing Bellow $3.00
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa