Agile Windup (Yellow)
Agile Windup (Yellow) $1.00
Instant -- Discard this: Create an Agility token.
Reel In
Reel In from $4.00
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
Apex Bonebreaker
Apex Bonebreaker from $104.00
When this defends together with a card with 6 or more {p}, create a Might token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Northern Winds
Northern Winds from $1.00
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.) Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.) Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow) from $1.00
Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again
Blood Dripping Frenzy
Blood Dripping Frenzy from $1.00
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
Scrap Trader
Scrap Trader from $4.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) Gain {r}{r} for each card this scrapped.
Fabricate
Fabricate from $4.00
Choose 2; Equip a base equipment with Proto in its name from your inventory. Evo permanents you control get +1{d} this turn. Put this under an Evo permanent you control. You may banish an Evo from your hand. If you do, draw a card.
Evo Steel Soul Memory
Evo Steel Soul Memory $9.00
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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