Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{p}.