Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from $1.00
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Visit the Golden Anvil
Visit the Golden Anvil from $3.00
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) As an additional cost to play this, destroy X Gold you control. Equip X weapons and/or equipment from your inventory.
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Take it on the Chin
Take it on the Chin $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Kassai of the Golden Sand
Kassai of the Golden Sand $2.00
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow) from $1.00
Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again
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Dyadic Carapace
Dyadic Carapace $111.00
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
System Reset
System Reset from $8.00
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.
Bastion of Unity
Bastion of Unity from $1.00
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Penetration Script
Penetration Script from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{p}.
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