All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Count Your Blessings (Blue)
from $1.00
Gain X{g}, where X is 1 plus the number of Count Your Blessings in your graveyard.

Traverse the Universe
from $37.00
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)

Coercive Tendency
from $6.00
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.

Gauntlets of Iron Will
from $71.00
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Deathly Wail (Yellow)
from $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Requiem for the Damned
from $3.00
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Evo Face Breaker
$3.00
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.)
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.