Instant -- {r}, destroy this: Instant cards you play this turn get go again.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
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Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.)
Play this only if you control exactly 6 Runechants.
Create a Nasreth, the Soul Harrower token.
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this.
Go again