(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
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Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Legendary (You may only have 1 Figment of Erudition in your deck.)
When this enters the arena, create a Ponder token.
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Once per Turn Action -- {r}{r}: Attack
When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Draw a card. If you are Royal, instead draw 2 cards.
You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.)
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