Evo Steel Soul Processor (Marvel)
Evo Steel Soul Processor (Marvel) $49.00
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Circuit Breaker (Marvel)
Evo Circuit Breaker (Marvel) $27.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Battlefield Breaker (Red)
Battlefield Breaker (Red) $1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Angelic Descent (Red)
Angelic Descent (Red) $1.00
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
Zero to Fifty (Yellow)
Zero to Fifty (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Teklo Base Legs
Teklo Base Legs $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Head
Teklo Base Head $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Arms
Teklo Base Arms $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Spring a Leak (Red)
Spring a Leak (Red) $1.00
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Soup Up (Yellow)
Soup Up (Yellow) from $1.00
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Smash and Grab
Smash and Grab $1.00
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Security Script
Security Script $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Red)
Scrap Prospector (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Infuse Titanium (Red)
Infuse Titanium (Red) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Hadron Collider (Blue)
Hadron Collider (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Yellow)
Gigawatt (Yellow) from $1.00
Your next Mechanologist attack this turn gets +3{p}. Go again
Firewall (Yellow)
Firewall (Yellow) from $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
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