All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Kayo, Armed and Dangerous (Marvel)
$184.00
You have 1 weapon zone.
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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Betsy, Skin in the Game (Marvel)
$199.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
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Widespread Ruin (Extended Art)
$108.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Widespread Destruction (Extended Art)
$66.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Wall Breaker (Red)
from $1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Butcher (Red)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Butcher (Blue)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Rift Skitter (Red)
$1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Putrid Stirrings (Yellow)
from $1.00
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +4{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Levia
$1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.

Lay to Rest (Blue)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Hungering Demigon (Yellow)
from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Grim Feast (Yellow)
from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 2{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Frontline Legs
from $1.00
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embodiment of Lightning
$1.00
When you play an attack action card, destroy this and the attack gets go again.

Cleansing Light (Red)
from $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target red aura.

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Evo Steel Soul Memory (Marvel)
$42.00
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)