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Kayo, Armed and Dangerous  (Marvel) Kayo, Armed and Dangerous  (Marvel)
Kayo, Armed and Dangerous (Marvel) $184.00
You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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Betsy, Skin in the Game  (Marvel) Betsy, Skin in the Game  (Marvel)
Betsy, Skin in the Game (Marvel) $199.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
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Widespread Ruin (Extended Art)
Widespread Ruin (Extended Art) $108.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widespread Destruction (Extended Art)
Widespread Destruction (Extended Art) $66.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Red)
Wall Breaker (Red) from $1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
Soul Butcher (Red) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Blue)
Soul Butcher (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Red)
Rift Skitter (Red) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Yellow)
Putrid Stirrings (Yellow) from $1.00
You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia
Levia $1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Lay to Rest (Blue)
Lay to Rest (Blue) $1.00
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Yellow)
Hungering Demigon (Yellow) from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Yellow)
Grim Feast (Yellow) from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 2{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Legs
Frontline Legs from $1.00
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embodiment of Lightning
Embodiment of Lightning $1.00
When you play an attack action card, destroy this and the attack gets go again.
Cleansing Light (Red)
Cleansing Light (Red) from $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target red aura.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) $1.00
Target attack action card with Herald in its name gets +4{d}.
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Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel) $42.00
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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