Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) $71.00
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Beaming Bravado (Blue)
Beaming Bravado (Blue) from $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Angelic Descent (Yellow)
Angelic Descent (Yellow) $1.00
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.
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Spectral Shield
Spectral Shield $1.00
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Scrap Hopper (Red)
Scrap Hopper (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Scrap Compactor (Blue)
Scrap Compactor (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Overload Script
Overload Script $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Mini Forcefield (Red)
Mini Forcefield (Red) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) from $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) from $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Thruster
Evo Thruster from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Dumpster Dive (Red)
Dumpster Dive (Red) $1.00
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
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