Path Well Traveled // Inner Chi (Marvel)
Path Well Traveled // Inner Chi (Marvel) $62.00
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Mistcloak Gully // Inner Chi
Mistcloak Gully // Inner Chi $52.00
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Agile Engagement (Red)
Agile Engagement (Red) $1.00
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Wage Gold (Yellow)
Wage Gold (Yellow) $1.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Test of Might
Test of Might $1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Monstrous Veil
Monstrous Veil $1.00
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Golden Glare
Golden Glare $1.00
Victor Specialization (You may only have this in your deck if your hero is Victor.) When this defends together with 2 or more yellow cards, create a Gold token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Fatal Engagement (Red)
Fatal Engagement (Red) $1.00
Play this only if an attack action card is defending this chain link. Target attack gets +5{p}.
Dyadic Carapace (Extended Art)
Dyadic Carapace (Extended Art) $234.00
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Nasreth, the Soul Harrower (Marvel)
Nasreth, the Soul Harrower (Marvel) $71.00
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
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Figment of Protection // Aegis, Archangel of Protection (Marvel) Figment of Protection // Aegis, Archangel of Protection (Marvel)
Figment of Protection // Aegis, Archangel of Protection (Marvel) $189.00
Legendary (You may only have 1 Figment of Protection in your deck.) When this enters the arena, create a Spectral Shield token. // Once per Turn Action -- {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Yellow)
Vile Inquisition (Yellow) from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Yellow)
V for Valor (Yellow) $1.00
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +2{p}. (Put a card from your hand face-up under your hero card.)
Light the Way (Red)
Light the Way (Red) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Under Loop (Blue)
Under Loop (Blue) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Rev Up (Red)
Rev Up (Red) $1.00
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
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Junkyard Dogg (Blue)
Junkyard Dogg (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Backup Protocol: BLU
Backup Protocol: BLU $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
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