Jack-o'-lantern (Red) (Promo)
Jack-o'-lantern (Red) (Promo) $6.95
Banish the top card of your deck. If it's red, create a Runechant token. Go again
Slap-Happy (Promo)
Slap-Happy (Promo) $5.95
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Hearty Block (Promo)
Hearty Block (Promo) $1.25
When this defends, if you control a Vigor token, gain 1{g}.
Run into Trouble (Promo)
Run into Trouble (Promo) $0.95
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Goblet of Bloodrun Wine (Promo)
Goblet of Bloodrun Wine (Promo) $3.95
Create an Agility and a Vigor token. Go again
Smashback Alehorn (Promo)
Smashback Alehorn (Promo) $1.95
Create an Agility and a Might token. Go again
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) $0.95
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) $1.25
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) $2.75
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Tenacity (Yellow) (Promo)
Herald of Tenacity (Yellow) (Promo) $2.95
When this hits, put it into your hero's soul. Dominate. Phantasm
Lace with Frailty (Red) (Promo)
Lace with Frailty (Red) (Promo) $4.95
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create an Inertia token under their control." Go again
Lace with Inertia (Red) (Promo)
Lace with Inertia (Red) (Promo) $3.95
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Frailty token under their control." Go again
Hemorrhage Bore (Blue) (Promo)
Hemorrhage Bore (Blue) (Promo) $0.95
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Hemorrhage Bore (Yellow) (Promo)
Hemorrhage Bore (Yellow) (Promo) $0.95
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) $1.95
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Cut to the Chase (Red) (Promo)
Cut to the Chase (Red) (Promo) $4.75
Target Assassin attack action card with contract gains +3{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Blue) (Promo)
Release the Tension (Blue) (Promo) $0.95
Your next arrow attack this turn gains +1{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) $0.95
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) $0.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) $1.25
The next attack you fuse this turn gains +2 [Power]. Go again
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