Once per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;
- It gains +1 [Power] until end of turn.
- It gains dominate until end of turn. (The defending hero can't defend the attack with more than 1 card from their hand.)
Go again
Instant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.
Once per Turn Action - [1 Resource]: Attack
Whenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1 [Power] until end of turn.
Once per Turn Action - [1 Resource]: Attack
Whenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.
Once per Turn Action - [2 Resource]: Attack
Whenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.
Once per Turn Action - [1 Resource]: Attack
If you have played a card from your banished zone this turn, Galaxxi Black gains +2 [Power] until end of turn.
If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.
Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If they do, they lose 1[Life].
If you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.
Attacks you control have +1 [Power] while attacking a Shadow hero this turn.
If you have less [Life] than an opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
Action - Remove a steam counter from Teklo Plasma Pistol: Attack
Action - [1 Resource]: If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go again
Once per Turn Action - [1 Resource]: Attack
If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade.
At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
Once per Turn Action - [2 Resource]: Attack
Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
Whenever you play a card from hand, you may put a card from hand face down into your arsenal.
Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Whenever you play a card from hand, you may put a card from hand face down into your arsenal.
Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Once per Turn Instant -- {r}{r}{r}: The next time another target hero would be dealt damage this turn, instead that damage is dealt to Yoji and prevent 1 of that damage.
Instant - {r}{r}{r}: Look at the top card of your deck. If it's a 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.