Olympia Specialization (You may only have this in your deck if your hero is Olympia.)
Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Victor Specialization (You may only have this in your deck if your hero is Victor.)
When this defends together with 2 or more yellow cards, create a Gold token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Dash Specialization (You may only have {name} in your deck if your hero is Dash.)
This enters the arena with 2 steam counters. When this has no steam counters, destroy it.
At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
Maxx Specialization(You may only have this in your deck if your hero is Maxx.)
Once per Turn Action -- {r}: Attack. Activate this ability only if you've cranked this turn.
When this hits a hero, put a steam counter on an item you control with crank.
Dash Specialization (You may only have this in your deck if your hero is Dash.)
Action -- Remove a steam counter from this: Attack
Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this.
If you have 1 or more Evos equipped, this gets "Once per Turn Action -- {r}{r}{r}: Attack,"
2 or more, this costs {r}{r} less to activate,
3 or more, this gets go again,
4 or more, this gets +1{p}.
Once per Turn Action -- {r}{r}: Attack
When the combat chain closes, if this attacked, banish it.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Azalea Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Azalea.)
Whenever an arrow is put face up into your arsenal from your deck, you may pay {r}. If you do, put an aim counter on it.
Once per Turn Instant -- {r}: You may put an arrow card from your hand face up into your arsenal.
Once per Turn Instant -- {r}: You may turn a face down arrow in your arsenal face up. If you do, put an aim counter on it.
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, it has +1{p}.)
When this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards have -1{d} while defending.
Once per Turn Instant - {r}{r}: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this ability only if you've played a 'non-attack' action card this turn.