Fiddle-dee
Fiddle-dee $0.25
Action -- Destroy this: Each hero creates a Might token. Go again
Chokeslam (Blue)
Chokeslam (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Crash Down (Yellow)
Crash Down (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Boulder Drop (Yellow)
Boulder Drop (Yellow) $0.25
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Lay Down the Law (Red)
Lay Down the Law (Red) $0.25
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Sixty (Red)
Zero to Sixty (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Crouching Tiger
Crouching Tiger $0.20
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
Copper
Copper $0.20
Action -- {r}{r}{r}{r}, destroy this: Draw a card. Go again
Predatory Streak (Blue)
Predatory Streak (Blue) $0.20
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Blessing of Qi (Blue)
Blessing of Qi (Blue) $0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Flying Kick (Blue)
Flying Kick (Blue) $0.20
When this is played as chain link 3 or higher, it gets +2{p}.
Predatory Streak (Yellow)
Predatory Streak (Yellow) $0.20
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Flex Claws (Yellow)
Flex Claws (Yellow) $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.20
When this hits, your next attack this turn gets +1{p}. Go again
Blessing of Qi (Red)
Blessing of Qi (Red) $0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
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