Spell Fray Tiara
Spell Fray Tiara $0.45
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.45
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Crackling (Red)
Crackling (Red) $0.45
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Seeds of Strength (Blue)
Seeds of Strength (Blue) $0.45
Create a Might token. Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
Concuss (Blue)
Concuss (Blue) $0.45
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Bracken Rap (Yellow)
Bracken Rap (Yellow) $0.45
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Strong Wood (Red)
Strong Wood (Red) $0.45
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Red)
Log Fall (Red) $0.45
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Concuss (Red)
Concuss (Red) $0.45
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Hala Goldenhelm
Hala Goldenhelm $0.45
Chief Ruk'utan
Chief Ruk'utan $0.45
Bone Basher
Bone Basher $0.45
Disable (Blue)
Disable (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Blue)
Chokeslam (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Crackling (Yellow)
Crackling (Yellow) $0.35
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Harness Lightning (Red)
Harness Lightning (Red) $0.35
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
Aurora
Aurora $0.35
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Sigil of Shelter (Blue)
Sigil of Shelter (Blue) $0.35
The next time you would be dealt damage this turn, prevent 1 of that damage.
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow) $0.35
The next time you would be dealt damage this turn, prevent 2 of that damage.
Flourish (Yellow)
Flourish (Yellow) $0.35
The next time an attack would gain {p} this turn, instead it gains that much plus 3. Go again
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