Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
If this has an aim counter, it gets +1{p} and dominate.
When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create a Fang Strike and Slither in your hand.
Banish up to 2 cards in an opposing hero's graveyard.
Transcend
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Spectral Shield tokens.
Put a +1{p} counter on each aura with ward you control.
Transcend
When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card.
Put X steam counters on X target Hyper Drivers you control.
Create a Hyper Driver token with X steam counters.
If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Whenever you play a Crouching Tiger this turn, name a card. It gets that name.
If a Chi was pitched to play this, create 2 Crouching Tigers in your hand.
Go again
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +3{p}.
Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."
Create a Slither in your hand.
Banish all defending attack action cards on the combat chain. If a Chi was pitched to play this, you may play the banished cards this combat chain without paying their {r} cost.
Olympia Specialization (You may only have this in your deck if your hero is Olympia.)
As an additional cost to play this, destroy X Gold you control.
Equip X weapons and/or equipment from your inventory.
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants.
Whenever you pitch a Chi, you may have this get ward 3 until end of turn.
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Attack Reaction -- {r}, destroy this: Create a Slither in your hand.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
If you have a base arms equipped, transform it into this, then equip this.
When this is equipped, deal 1 damage to any target.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)