Vigorous Windup (Blue)
Vigorous Windup (Blue) from $0.15
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Red)
Vigorous Engagement (Red) from $0.15
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create a Vigor token.
Rising Speed (Yellow)
Rising Speed (Yellow) from $0.15
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) from $0.15
If you've drawn a card this turn, this gets go again.
Pint of Strong and Stout
Pint of Strong and Stout from $0.15
Create a Might and a Vigor token. Go again
Performance Bonus (Yellow)
Performance Bonus (Yellow) from $0.15
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Pack Hunt (Red)
Pack Hunt (Red) $0.15
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Hold 'em (Yellow)
Hold 'em (Yellow) from $0.15
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.) Go again
Grandstand Legplates
Grandstand Legplates from $0.15
Grandstand Legplates' {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Red)
Engaged Swiftblade (Red) from $0.15
Your next Warrior attack this turn gets +3{p} and "If this is defended by an attack action card, this gets go again." Go again
Edge Ahead (Yellow)
Edge Ahead (Yellow) from $0.15
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.) Go again
Bigger Than Big (Yellow)
Bigger Than Big (Yellow) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
Bigger Than Big (Red)
Bigger Than Big (Red) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
Big Bop (Red)
Big Bop (Red) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Agile Engagement (Blue)
Agile Engagement (Blue) from $0.15
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
Down But Not Out (Blue)
Down But Not Out (Blue) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Red)
Beast Mode (Red) from $0.20
If you've intimidated this turn, this gets +2{p}.
Battered Not Broken
Battered Not Broken from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Victor Goldmane  (Marvel) Victor Goldmane  (Marvel)
Victor Goldmane (Marvel) $20.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
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Kayo, Armed and Dangerous  (Marvel) Kayo, Armed and Dangerous  (Marvel)
Kayo, Armed and Dangerous (Marvel) $124.95
You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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