Beckon Applause
Beckon Applause from $0.15
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bare Fangs (Yellow)
Bare Fangs (Yellow) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) from $0.20
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Fatal Engagement (Yellow)
Fatal Engagement (Yellow) from $0.20
Play this only if an attack action card is defending this chain link. Target attack gets +4{p}.
Beast Mode (Yellow)
Beast Mode (Yellow) from $0.20
If you've intimidated this turn, this gets +2{p}.
Wild Ride (Blue)
Wild Ride (Blue) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Vigor Girth
Vigor Girth from $0.15
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Trade In (Yellow)
Trade In (Yellow) $0.15
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) $0.15
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) $0.15
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Rising Power (Blue)
Rising Power (Blue) from $0.15
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat from $0.15
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rally the Rearguard (Red)
Rally the Rearguard (Red) $0.15
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Yellow)
Pack Hunt (Yellow) $0.15
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Pack Hunt (Blue)
Pack Hunt (Blue) $0.15
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Overcome Adversity
Overcome Adversity from $0.15
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Lead with Power (Yellow)
Lead with Power (Yellow) from $0.15
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Gauntlet of Might
Gauntlet of Might from $0.15
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
Face Adversity from $0.15
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
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