Dusk Til Dawn Singles

Soul Cleaver (Red)
from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Swing (Red)
from $0.15
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Scream (Yellow)
from $0.20
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +4{p}.
Go again

Grim Feast (Red)
from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 3{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Frontline Plating
from $0.20
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Cleansing Light (Yellow)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target yellow aura.

Cleansing Light (Blue)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target blue aura.

Celestial Reprimand (Red)
from $0.15
Target card defending an attack with Herald in its name gets -3{p} this combat chain.

Celestial Reprimand (Blue)
from $0.15
Target card defending an attack with Herald in its name gets -1{p} this combat chain.

Beseech the Demigon (Yellow)
from $0.15
Choose an attack action card in your banished zone. It gets +2{p} until end of turn.
Go again


Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
$97.95
Legendary (You may only have 1 Figment of Rebirth in your deck.)
When this enters the arena, you may put a yellow action card from your graveyard on top of your deck.
//
Once per Turn Action -- {r}{r}: Attack
When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Vantom Banshee (Yellow)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Blue)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Yellow)
from $0.15
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tear Through the Portal (Yellow)
from $0.15
Choose a yellow action card in your banished zone. It gets go again until end of turn.
Go again

Tear Through the Portal (Blue)
from $0.15
Choose a blue action card in your banished zone. It gets go again until end of turn.
Go again


Resounding Courage (Yellow)
from $0.15
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.

Putrid Stirrings (Blue)
from $0.15
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Lay to Rest (Yellow)
from $0.20
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.