Blistering Assault (Yellow)
Blistering Assault (Yellow) from $0.15
If you have a yellow card in your pitch zone, this gets go again.
Blistering Assault (Blue)
Blistering Assault (Blue) from $0.15
If you have a yellow card in your pitch zone, this gets go again.
Battlefield Breaker (Red)
Battlefield Breaker (Red) from $0.15
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Angelic Descent (Red)
Angelic Descent (Red) from $0.15
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
Ser Boltyn, Breaker of Dawn
Ser Boltyn, Breaker of Dawn $0.15
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Wall Breaker (Yellow)
Wall Breaker (Yellow) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Blue)
Wall Breaker (Blue) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Blue)
Tribute to Demolition (Blue) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
Resounding Courage (Blue) from $0.15
Target Light Warrior attack gets +1{p}. If you've charged this turn, create a Courage token.
Ram Raider (Yellow)
Ram Raider (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Blue)
Ram Raider (Blue) from $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Blue)
Light the Way (Blue) from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) from $0.20
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Defender of Daybreak (Red)
Defender of Daybreak (Red) from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Charge of the Light Brigade (Blue)
Charge of the Light Brigade (Blue) from $0.15
The next attack you charge this turn gets +1{p}. Go again
Celestial Resolve (Blue)
Celestial Resolve (Blue) from $0.15
Target attack action card with Herald in its name gets +3{d}.
Boltyn
Boltyn $0.15
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Blistering Assault (Red)
Blistering Assault (Red) from $0.15
If you have a yellow card in your pitch zone, this gets go again.
Battlefield Breaker (Blue)
Battlefield Breaker (Blue) from $0.15
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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