Evo Rapid Fire
Evo Rapid Fire $2.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Engine Room
Evo Engine Room from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Command Center
Evo Command Center from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card." Blade Break (When the combat chain closes, if this defended, destroy it.)
Torque Tuned (Yellow)
Torque Tuned (Yellow) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Torque Tuned (Blue)
Torque Tuned (Blue) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Blue)
Soup Up (Blue) from $0.20
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Hopper (Yellow)
Scrap Hopper (Yellow) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Hydraulic Press (Red)
Hydraulic Press (Red) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Hydraulic Press (Blue)
Hydraulic Press (Blue) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)
Heavy Artillery (Blue)
Heavy Artillery (Blue) from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Evo Smoothbore
Evo Smoothbore from $0.20
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Energy Matrix
Evo Energy Matrix $2.95
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Bull Bar (Red)
Bull Bar (Red) from $0.20
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Security Script
Security Script from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Heavy Artillery (Red)
Heavy Artillery (Red) from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Cognition Field (Blue)
Cognition Field (Blue) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Blue)
Bull Bar (Blue) from $0.20
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Spring a Leak (Yellow)
Spring a Leak (Yellow) from $0.20
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
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