Bright Lights Singles

Evo Rapid Fire
$2.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Engine Room
from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Evo Command Center
from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card."
Blade Break (When the combat chain closes, if this defended, destroy it.)

Torque Tuned (Yellow)
from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Torque Tuned (Blue)
from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Soup Up (Blue)
from $0.20
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Scrap Hopper (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.

Hydraulic Press (Red)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)

Hydraulic Press (Blue)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)

Heavy Artillery (Blue)
from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Evo Smoothbore
from $0.20
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Evo Energy Matrix
$2.95
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Bull Bar (Red)
from $0.20
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)

Security Script
from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.

Mechanical Strength (Yellow)
from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Liquid-Cooled Mayhem (Yellow)
from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Heavy Artillery (Red)
from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Cognition Field (Blue)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Bull Bar (Blue)
from $0.20
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)

Spring a Leak (Yellow)
from $0.20
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.