Go again
Your attack action cards get +1{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Go again
Your attack action cards get +3{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Go again
Your attack action cards get +2{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Once per Turn Action -- {r}{r}{r}: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
When one or more Earth cards are pitched this way, the next time you deal arcane damage this turn, create an Embodiment of Earth token.
If you control a Might token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bravo Specialization (You may only have this in your deck if your hero is Bravo.)
Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way.
Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.