Starting Stake (Promo)
Starting Stake (Promo) $1.95
If you control no Gold tokens, create a Gold token.
Stasis Cell
Stasis Cell from $1.75
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Static Shock (Red)
Static Shock (Red) $8.95
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Static Shock (Yellow)
Static Shock (Yellow) $0.65
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Steam Canister
Steam Canister from $0.20
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Steel Street Enforcement
Steel Street Enforcement from $2.25
Evo Upgrade - While this is defending, it gets +X{d}, where X is the number of Evos you have equipped.
Steel Street Hoons
Steel Street Hoons from $0.95
Boost If an item you control has been destroyed this turn, this gets +2{p}. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Steelblade Supremacy
Steelblade Supremacy from $1.95
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2 [Power] and "Whenever this weapon hits a hero, draw a card." Go again
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