When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Boost
If an item you control has been destroyed this turn, this gets +2{p}.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2 [Power] and "Whenever this weapon hits a hero, draw a card."
Go again