Runerager Swarm (Red)
Runerager Swarm (Red) from $0.10
If you've played or created an aura this turn, this gets go again.
Rootbound Carapace (Blue)
Rootbound Carapace (Blue) from $0.15
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Pulsing Aether <> Life
Pulsing Aether <> Life from $0.15
Deal 4 arcane damage to any target. Meld (You may play 1 or both halves of this card. Each costs 1.) Gain 1{g}
Glyph Overlay (Red)
Glyph Overlay (Red) from $0.15
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Venomous Bite (Red)
Venomous Bite (Red) from $0.15
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Spectral Manifestations (Red)
Spectral Manifestations (Red) from $0.15
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it. Go again
Hiss (Red)
Hiss (Red) from $0.15
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Slither in your hand.
Essence of Ancestry: Mind
Essence of Ancestry: Mind from $0.20
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
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Pass Over // Inner Chi (Marvel)
Pass Over // Inner Chi (Marvel) $54.95
Legendary (You may only have 1 Pass Over in a constructed deck.) Banish target card from an opposing hero's graveyard. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Twelve Petal Kasaya (Cold Foil)
Twelve Petal Kasaya (Cold Foil) $38.95
Whenever you transcend, you may gain {r}. Instant -- {c}{c}{c}, destroy this: Create a Zen State token. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Mask of Recurring Nightmares(Cold Foil)
Mask of Recurring Nightmares(Cold Foil) $79.95
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Mighty Windup (Blue)
Mighty Windup (Blue) from $0.15
Instant -- Discard this: Create a Might token.
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Assault and Battery (Red)
Assault and Battery (Red) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Take the Upper Hand (Red)
Take the Upper Hand (Red) from $0.20
Play this only if you've wagered this chain link. Target attack gets +3{p}.
Diadem of Dreamstate (Extended Art)
Diadem of Dreamstate (Extended Art) $17.95
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Herald of Tenacity (Blue) - Extended Art
Herald of Tenacity (Blue) - Extended Art $0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Tenacity (Red) - Extended Art
Herald of Tenacity (Red) - Extended Art $0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Rebirth (Blue) - Extended Art
Herald of Rebirth (Blue) - Extended Art $0.85
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Tear Through the Portal (Red)
Tear Through the Portal (Red) from $0.15
Choose a red action card in your banished zone. It gets go again until end of turn. Go again
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