Defender of Daybreak (Blue)
Defender of Daybreak (Blue) from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Break of Dawn (Yellow)
Break of Dawn (Yellow) from $0.15
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Blue)
Break of Dawn (Blue) from $0.15
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Teklonetic Force Field (Yellow)
Teklonetic Force Field (Yellow) from $0.15
When this defends an attack with overpower, this gets +2{d}.
Teklonetic Force Field (Red)
Teklonetic Force Field (Red) from $0.15
When this defends an attack with overpower, this gets +2{d}.
Scrap Prospector (Yellow)
Scrap Prospector (Yellow) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Yellow)
Scrap Harvester (Yellow) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Harvester (Blue)
Scrap Harvester (Blue) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Compactor (Yellow)
Scrap Compactor (Yellow) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Rev Up (Yellow)
Rev Up (Yellow) from $0.15
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Razzle Dazzle (Yellow)
Razzle Dazzle (Yellow) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Red)
Razzle Dazzle (Red) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Blue)
Razzle Dazzle (Blue) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Quickfire (Yellow)
Quickfire (Yellow) from $0.15
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Quickfire (Blue)
Quickfire (Blue) from $0.15
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Panel Beater (Yellow)
Panel Beater (Yellow) from $0.15
Boost This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Red)
Panel Beater (Red) from $0.15
Boost This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Blue)
Panel Beater (Blue) from $0.15
Boost This gets +X{p}, where X is the number of equipment defending it.
Over Loop (Yellow)
Over Loop (Yellow) $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Over Loop (Red)
Over Loop (Red) $0.15
Boost When this hits, put it on the bottom of its owner's deck.
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