(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.)
Once per Turn Action - 0: Attack
Whenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token.
Essence of Earth (You may have Earth cards in your deck.)
Deal 3 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)