At the start of the game, all heroes shuffle their starting decks together. All heroes share the same deck and graveyard this game.
A story of legend is said to be told; The dawn of a new age a sight to behold; From all corners of Rathe, heroes they came; The common language they spoke was that of great games.
Riptide Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Riptide.)
Instant -- Destroy Driftwood Quiver: Put a card from your arsenal on the bottom of your deck.
Go again
Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.
Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again
Once per Turn Action - [3 Resource]: Attack
If you have 2 or more cards in your pitch zone with cost [3 Resource] or greater, Anathos gains +2 [Power].
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Once per Turn Attack Reaction -- Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.
You may start the game with a Phoenix Flame in your graveyard.
Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less for each Draconic chain link you control.
The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.
Whenever an opponent draws a card during an action phase, create a Seismic Surge token for each card drawn this way.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush gain dominate this turn.
Whenever you play an attack action card with base power 6 or more [Power], roll a 6 sided die. On;
1-4 - Halve the attack's base [Power], rounded down.
5-6 - Double the attack's base [Power].
Once per Turn Effect - When an attack action card you control hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.