Hiss (Blue)
Hiss (Blue) from $0.15
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Slither in your hand.
Desires of Flesh (Blue)
Desires of Flesh (Blue) from $0.15
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{g}.
Breed Anger (Blue)
Breed Anger (Blue) from $0.15
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Second Tenet of Chi: Tide
Second Tenet of Chi: Tide from $0.20
If you've transcended this turn, this gets +2{p}.
Heirloom of Snake Hide
Heirloom of Snake Hide from $0.20
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Haunting Specter (Red)
Haunting Specter (Red) from $0.20
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Gravekeeping (Blue)
Gravekeeping (Blue) from $0.20
When this attacks a hero, you may banish a card from their graveyard.
Essence of Ancestry: Soul
Essence of Ancestry: Soul from $0.20
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
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Enigma (Marvel)
Enigma (Marvel) $42.95
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Wage Vigor (Yellow)
Wage Vigor (Yellow) from $0.15
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Wage Might (Red)
Wage Might (Red) from $0.15
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Rising Energy (Red)
Rising Energy (Red) from $0.15
If you've drawn a card this turn, this costs {r} less to play.
Mighty Windup (Yellow)
Mighty Windup (Yellow) from $0.15
Instant -- Discard this: Create a Might token.
Draw Swords (Blue)
Draw Swords (Blue) from $0.15
Your next Warrior attack this turn gets +1{p}. Draw a card. Go again
Concuss (Blue)
Concuss (Blue) from $0.15
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Command Respect (Red)
Command Respect (Red) from $0.15
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 6 base {p}.)
Bigger Than Big (Blue)
Bigger Than Big (Blue) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
Stacked in Your Favor (Blue)
Stacked in Your Favor (Blue) from $0.20
Go again Your attack action cards get +1{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Reinforce the Line (Red)
Reinforce the Line (Red) $0.20
Target defending attack action card gets +4{d}.
Pack Call (Red)
Pack Call (Red) from $0.20
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
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