All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Colossal Bearing
from $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
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Dyadic Carapace (Extended Art)
$159.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Herald of Rebirth (Yellow) - Extended Art
$0.75
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Rebirth (Red) - Extended Art
$0.75
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
$41.95
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
//
Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
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Figment of Erudition // Suraya, Archangel of Erudition (Marvel)
$82.95
Legendary (You may only have 1 Figment of Erudition in your deck.)
When this enters the arena, create a Ponder token.
//
Once per Turn Action -- {r}{r}: Attack
When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Hell Hammer
$0.20
Once per Turn Action -- {r}{r}: Attack
When the combat chain closes, if this attacked, banish it.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Beaming Blade
$0.20
Once per Turn Action -- {r}{r}: Attack
If a yellow card has been put into your hero's soul this turn, this gets +5{p}.

Seismic Surge
$0.15
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.

Re-Charge! (Blue)
from $0.15
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Hadron Collider (Red)
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.

Evo Sentry Base Chest
from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Backup Protocol: BLU
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.