This may only be played if it's the first action of your turn.
When this is played, until end of turn, you may only play cards that are Draconic.
Go again
While this is in your graveyard, at the start of your turn, you may banish 2 cards named Loyalty Beyond the Grave from your graveyard. If you do, draw a card.
This costs {r} less to play for each Draconic chain link you control.
When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
Go again
Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card.
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
Stealth
Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
Go again
Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again.
At the beginning of your end phase, destroy this.
Legendary Verdance Specialization (You may only have 1 Ring of Roses in your deck, and only if your hero is Verdance.)
The first time you deal arcane damage each turn, gain 1{g}.
Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
If you've attacked with a weapon this turn, the next attack action card you play this turn gets +3{p}.
If you've attacked with an attack action card this turn, your next weapon attack this turn gets +3{p}.
Go again
Whenever you hit a marked hero, create a Fealty token.Once per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.