Part the Mistveil Singles

Evo Heartdrive
from ¥400
If you have a base chest equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn costs {r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Stonewall Gauntlet
from ¥8,500
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.
Blade Break(When the combat chain closes, if this defended, destroy it.)

Evo Speedslip
from ¥300
If you have a base legs equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn gets boost.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Bonds of Attraction (Blue)
from ¥100
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.

Evo Shortcircuit
from ¥400
If you have a base arms equipped, transform it into this, then equip this.
When this is equipped, deal 1 damage to any target.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Zen, Tamer of Purpose
¥100
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.

Sacred Art: Jade Tiger Domain // Inner Chi
¥400
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Crouching Tigers in your hand.
Your Crouching Tigers get +1{p} this turn.
Transcend
Sold out

Evo Recall
from ¥300
If you have a base head equipped, transform it into this, then equip this.
When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Twelve Petal Kasaya
¥1,400
Whenever you transcend, you may gain {r}.
Instant -- {c}{c}{c}, destroy this: Create a Zen State token.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Double Trouble (Blue)
from ¥100
Stealth
If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."

Astral Etchings (Red)
from ¥100
Put three +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.

Three Visits
from ¥100
Ward X, where X is three times the number of blue cards you've pitched this turn. (If you would be dealt damage, destroy this to prevent X of that damage.)

Dust from Stillwater Shrine
from ¥500
Material - While this is under a permanent other than Miragai, that permanent has phantasm.

Arousing Wave
from ¥100
Attack Reaction -- {r}, destroy this: Create a Fang Strike in your hand.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Pick to Pieces (Blue)
from ¥100
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."


Attune with Cosmic Vibrations
from ¥100
When this attacks a hero or defends a hero's attack, reveal the top card of their deck. If the revealed card is blue, this gets +3{p} and +3{d}.

Enigma, New Moon
¥3,100
Equipment you own get cloaked. (Equip them face-down.)
Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.

Spectral Manifestations (Red)
from ¥100
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it.
Go again

Essence of Ancestry: Mind
from ¥100
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)