Persuasive Prognosis
Persuasive Prognosis from ¥2,400
Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{g}.
Just a Nick
Just a Nick from ¥3,500
Choose 1 or both; Target attack action card with 1 or less base {p} gets +5{p}. Target attack with stealth gets "When this hits a hero, banish the top card of their deck."
Bonds of Agony
Bonds of Agony from ¥1,700
Stealth If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle."
Dense Blue Mist
Dense Blue Mist from ¥400
Attacks that target you this turn get -1{p}. If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
Siren's Call
Siren's Call from ¥500
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Cosmic Awakening
Cosmic Awakening from ¥600
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Restless Coalescence
Restless Coalescence from ¥800
When this enters the arena, move any number of +1{p} counters from auras you control onto this. Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Levels of Enlightenment
Levels of Enlightenment from ¥4,400
When this attacks, choose 1 for each blue card you've pitched this turn; Draw a card. This gets +2{p}. This gets go again.
Chase the Tail
Chase the Tail ¥800
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Manifestation of Miragai
Manifestation of Miragai from ¥500
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters. Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
Rage Specter
Rage Specter from ¥500
When this enters the arena, if you control no other Illusionist auras, gain 1 action point. During your turn, this has ward 6. Otherwise, this has ward 1. (If you would be dealt damage, destroy this to prevent damage equal to its ward.)
Visit Goldmane Estate
Visit Goldmane Estate from ¥600
Victor Specialization (You may only have this in your deck if your hero is Victor.) Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens. Go again
Unravel Aggression
Unravel Aggression from ¥200
If a Chi was pitched to play this, draw a card.
The Weakest Link
The Weakest Link from ¥10,700
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
Shadowrealm Horror
Shadowrealm Horror from ¥800
As an additional cost to play this, banish 3 random cards in your graveyard. If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Prismatic Leyline
Prismatic Leyline from ¥500
Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}. Go again
Kindle
Kindle from ¥800
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1. This happens before prevention effects.) If you have no cards in hand, draw a card.
10,000 Year Reunion
10,000 Year Reunion ¥200
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost. Ward 10 (If you would be dealt damage, destroy this to prevent 10 of that damage.)
Rowdy Locals
Rowdy Locals from ¥1,100
If this is defended by an action card, this gets +2{p}. When this hits a hero, discard a card. If you do, they discard a card.
Longdraw Half-Glove
Longdraw Half-Glove from ¥200
Instant -- Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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