Well Grounded
Well Grounded from ¥100
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.
Tooth and Claw
Tooth and Claw from ¥100
When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card.
Supercell
Supercell from ¥400
Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Meridian Pathway
Meridian Pathway from ¥2,200
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants. Whenever you pitch a Chi, you may have this get ward 3 until end of turn.
Talk a Big Game
Talk a Big Game from ¥400
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
Aurum Aegis
Aurum Aegis from ¥4,100
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Radiant Forcefield
Radiant Forcefield from ¥100
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage. When there are no cards in your hero's soul, destroy this.
Numbskull
Numbskull from ¥100
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)
Envelop in Darkness (Blue)
Envelop in Darkness (Blue) from ¥100
Create a Runechant token. The next attack action card you rune gate this turn gets +1{p}. Go again
Decimator Great Axe
Decimator Great Axe from ¥200
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Sold out
Fyendal's Spring Tunic
Fyendal's Spring Tunic ¥37,500
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant -- Remove 3 energy counters from this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
Bequest the Vast Beyond
Bequest the Vast Beyond from ¥200
Viserai Specialization (You may only have this in your deck if your hero is Viserai.) The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control. Go again
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa