Rootbound Carapace (Yellow)
Rootbound Carapace (Yellow) ¥100
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Null <> Shock
Null <> Shock from ¥100
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
Earth's Embrace
Earth's Embrace from ¥400
Go again At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.
Visit the Golden Anvil
Visit the Golden Anvil from ¥400
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) As an additional cost to play this, destroy X Gold you control. Equip X weapons and/or equipment from your inventory.
Shifting Winds of the Mystic Beast
Shifting Winds of the Mystic Beast from ¥200
Whenever you play a Crouching Tiger this turn, name a card. It gets that name. If a Chi was pitched to play this, create 2 Crouching Tigers in your hand. Go again
Maul
Maul from ¥200
Choose 1 or both; Target attack action card with 1 or less base {p} gets +3{p}. Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."
Enigma, Ledger of Ancestry
Enigma, Ledger of Ancestry ¥100
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Miller's Grindstone
Miller's Grindstone from ¥100
Once per Turn Action -- {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Agility (Red)
Clash of Agility (Red) from ¥100
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous ¥100
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Kassai of the Golden Sand
Kassai of the Golden Sand ¥200
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Expendable Limbs
Expendable Limbs from ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase.
Meganetic Protocol
Meganetic Protocol from ¥200
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro ¥400
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn. Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Dash I/O
Dash I/O ¥600
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Contest the Mindfield
Contest the Mindfield from ¥400
All heroes get -1{i}. At the start of your turn, destroy this.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa