Grasp of Darkness
Grasp of Darkness from ¥100
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Dyadic Carapace
Dyadic Carapace ¥10,700
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
System Reset
System Reset from ¥1,100
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.
Penetration Script
Penetration Script from ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{p}.
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Frost Fang - Red
Frost Fang - Red from ¥100
Quicken
Quicken ¥200
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