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Sorcery: Contested Realm - Arthurian Legends - Valley of Delight Playmat
Sorcery: Contested Realm - Arthurian Legends - Valley of Delight Playmat $30.00
Sorcery: Contested Realm- Arthurian Legend  - Valley of Delight Playmat A 331/2” x 211/2” neoprene gaming surface.
Soul Butcher (Blue)
Soul Butcher (Blue) from $0.15
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
Soul Butcher (Red) from $0.15
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) from $0.15
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
Soul Cleaver (Red) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Shackle (Promo)
Soul Shackle (Promo) $104.95
At the beginning of your action phase, banish the top card of your deck.
Soulbond Resolve
Soulbond Resolve from $17.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sound the Alarm (Red)
Sound the Alarm (Red) from $0.35
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.
Soup Up (Blue)
Soup Up (Blue) from $0.20
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Red)
Soup Up (Red) from $0.20
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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Soup Up (Red) (Promo)
Soup Up (Red) (Promo) $2.95
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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